[CALIBK12] Hero's Journey-Upper Elementary level

Traci Cope tcope at craneschool.org
Tue Jan 13 17:01:41 PST 2009


I have a teacher who is teaching his class Joseph Campbell's Hero's
journey as a writing model and is looking for a good read aloud for his
bright 4th graders. 

I have already suggestesd: HP #1, The Wizard of Oz, and The Odyssey
adapted for a younger audience.

Do any of you have a great chapter book in mind that calls to mind
elements of a hero's journey. (If you wonder what the Hero's Journey is,
the steps are highlighted below.) If you do, please reply off list and I
will post the "hits".

Thank you! I have been researching for two hours and have struggled to
find info on the www.

1. The Ordinary World:  Here the person is introduced to the audience.
S/he doesn't know her/his personal potential or calling.  		   
2. Call to Adventure: The call to adventure is the point in a person's
life when s/he is first given notice that everything is going to change,
whether they know it or not.
3. Refusal of Call/Reluctant Hero: Often when the call is given, the
future hero refuses to heed it. This may be from a sense of duty or
obligation, fear, insecurity, a sense of inadequacy, or any of a range of
reasons that work to hold the person in his or her current circumstances.
4. Meeting Wise Mentor: Once the hero has committed to the quest,
consciously or unconsciously, his or her guide and magical helper appears,
or becomes known.
5. The First Threshold: This is the point where the person actually
crosses into the field of adventure.
6. Tests, Allies and Enemies: The road of trials is a series of tests,
tasks, or ordeals that the person must undergo to begin the
transformation. Often the person fails one or more of these tests, which
often occur in 3s.
7. Supreme Ordeal: This is sometimes described as the person's lowest
point or darkest moment. 
8. Revisiting the Mentor: The person revisits the teachings of an old
mentor or meets and learns from a new mentor and subsequently returns to
the path s/he started on.
9. Return with New Knowledge
10. Seizing the Sword (or Prize): Here the hero confronts and defeats old
enemies with the new power and knowledge gained. S/he is able to overthrow
or defeat the opponent.
11. Resurrection: The old self dies physically or spiritually and moves
beyond the normal human state.
12. Return with Elixir: The return with elixir is the achievement of the
goal of the quest.

Traci Cope
Library Media Teacher
Crane Country Day School
1795 San Leandro Lane
Santa Barbara, CA 93108
(805)969-7732 x303





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